﻿using System;

namespace LZX.Main.HotUpdate.ResourceData
{

#if LZXDebug
    [Serializable]
#endif
        public struct AssetData
        {
#if UNITY_EDITOR
            public int count;
            public long size;
#endif
            public string LoadPath;
            public string BundleName;
            public string[] Dependencies;
        }
}
